Small mosque
Small mosque DECO.xml
By Teddy Radko, on 26 Sep 2021, last updated 16 Apr 2024
This is the little sister of the my "Big Mosque". This one only has one minaret and no grand dome but beyond that it is very similar.
The ART DECO CCP is required for the base building that was used. Don't blame me, using this asset was Chamëleons idea (just kidding thanks for the help). You will also need the NODE CONTROLLER MOD as it was used to create the top of the minarets. On that topic, I have noticed that sometimes the top of the minarets, that are based on pedestrian path bridges, will reset to ground connected paths that force the terrain to do weird things. If this happens the best trick is to re-import the build or force terrain back with networks etc. As a final note you may also need to deal with a few extra pillars that are spawned by these networks. Just select them one by one with the MoveIt marquee select tool with building filter enabled and remove/hide them.
Have fun!
Don't mind the following, I'm just gonna test some hyperlinking stuff here.
For big mosque go here:
https://www.allbuilds.org/csbuildbase/build/big-mosque-99
Big mosque
Big mosque
- Category
- Theological
- Tags
- View count
- 979
- Download count
- 791
- Area
- Extra-Small (0.000104 km²)
- Height
- Inclined (48.596313 m)
- Total objects
- 27
- Unique Workshop Assets
- 0
- Buildings
- 20
- Props
- 3
- Trees
- 0
- Segments
- 4
- Required DLC
- Art Deco CCP
- Required Mods
- None
- Base Game and DLC
-
- Pedestrian Elevated Pillar (18 uses)
- Pedestrian Elevated (4 uses)
- Art Deco House 1 (2 uses)
- Rooftop access 01 (1 use)
- Clock Tower Clock (1 use)
- Pavilion (1 use)
- Children Builds
-
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