cul-de-sacs 3x with NCR
cul-de-sac-3x.xml
By AmiPolizeiFunk, on 20 Feb 2025, last updated 20 Feb 2025
Here are 3 sweet cul-de-sac's that just use an extra node at the end of the segment and some simple NCR wizardry. The basic steps to create these are:
1. use NCR on the middle node to switch it from "middle" to "Bend"
2. stretch the middle node to %125
3. stretch the end node to %150
4. drag the middle node handles so that the one nearest the cul-de-sac is minimized.
5. adjust the move-it position of the middle node to get a nice circular shape
- Category
- Infrastructure
- Tags
- View count
- 11
- Download count
- 5
- Area
- Extra-Small (0.005585 km²)
- Height
- Flat (0.452223 m)
- Total objects
- 6
- Unique Workshop Assets
- 1
- Buildings
0
- Props
0
- Trees
0
- Segments
6
- Required DLC
- None
- Required Mods
- None
- Base Game and DLC
-
- Basic Road (3 uses)
- Small Road with Wide Sidewalks (1 use)
- Required Workshop Assets
- Children Builds
-
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