Big mosque

Big mosque DECO.xml
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By Teddy Radko, on 26 Sep 2021, last updated 16 Apr 2024

Image illustrating build

This is a vanilla asset mosque I made for a possible Middle East based city build I might do at some point. It has two minarets and a big dome.

The ART DECO CCP is required for the base building that was used. Don't blame me, using this asset was Chamëleons idea (just kidding thanks for the help). You will also need the NODE CONTROLLER MOD as it was used to create the big dome shape and the tops of the minarets. On that topic, I have noticed that sometimes the top of the minarets, that are based on pedestrian path bridges, will reset to ground connected paths that force the terrain to do weird things. If this happens the best trick is to reimport the build or force terrain back with networks etc. As a final note you may also need to deal with a few extra pillars that are spawned by these networks. Just select them one by one with the MoveIt marquee select tool with building filter enabled and remove/hide them.

Have fun!

Category
Theological
Tags
View count
1088
Download count
773
Area
Extra-Small (0.001745 km²)
Height
Inclined (48.596313 m)
Total objects
66
Unique Workshop Assets
0
Buildings
Building image44
Props
Prop image4
Trees
Tree image0
Segments
Segment image18
Required DLC
Art Deco CCP
Required Mods
None
Base Game and DLC
  • Pedestrian Elevated Pillar (36 uses)
  • Quay (10 uses)
  • Art Deco House 1 (8 uses)
  • Pedestrian Elevated (8 uses)
  • Pavilion (4 uses)
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